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Wind of Change

No, not the song by Scorpion, nor the Tzeentch spell. Rather it is me reflecting upon all the changes lately, which stand as reason to me not having posted anything for a while.

The last few months saw me move to a new appartment, change jobs (at last working as an engineer and not just having the title) try to get through the backlog of PS3 games I really should play and/or finish before getting a PS4. With all that and the release of the new Tyranid Codex I just didn’t have the time or will to really do much hobby stuff. The paint pots, brushes and figures remained in their boxes, and even though I had a few Malifaux and Hordes figures on my desk in an attempt to ignite the will to work on them, it was just the last week or so that saw me sit down and actually do something with them.

But this is all about to change! Last night I primed Kallus as well as two almost complete Arcanists Crews, and I’m continuing to try and magnetize the wings on the Archangel.image

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I’ve joined a Steamroller league tournament and have my first game tomorrow (so I’ll probably post a few pictures in a few days). My aim is also to get the Archangel and the Malifaux models painted before summer, just because (ok, I’ve also promised to participate in the Swedish Malifaux Master tournament held later this year).

So expect alot more from me in the coming days/weeks/months.

Until then!

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Today was the release of the latest Tyranid Codex. After the last one (especially during 5th ed), I longed for a new codex where more than 15% of the book would be playable. Sure 6th ed fixed some (far from all) the problems (and made alot of new ones) with the 5th ed one, but still.
I’ve been playing around with alot of old and new builds, reading the book and discussing it with friends (both those that play and those that don’t play ‘Nids), and initial impressions are: Worst. Codex. This. Edition. So. Far… Sadly.
Yes, all the other codices have been a fun read, with lots of opportunities and possibilities. This, feels like a boring shell of a codex so far. But to at least give it a fair chance, I will play around with it at least a bit and then return with my own initial opinion.
Right now, they mostly mirror those that can be found on 3++, BoLS, Blood of Kittens and other sites.
Fun though that the way the Pyrovore explosion rule is written, it affects the whole table…

Today was the release of the latest Tyranid Codex. After the last one (especially during 5th ed), I longed for a new codex where more than 15% of the book would be playable. Sure 6th ed fixed some (far from all) the problems (and made alot of new ones) with the 5th ed one, but still.

I’ve been playing around with alot of old and new builds, reading the book and discussing it with friends (both those that play and those that don’t play ‘Nids), and initial impressions are: Worst. Codex. This. Edition. So. Far… Sadly.

Yes, all the other codices have been a fun read, with lots of opportunities and possibilities. This, feels like a boring shell of a codex so far. But to at least give it a fair chance, I will play around with it at least a bit and then return with my own initial opinion.

Right now, they mostly mirror those that can be found on 3++, BoLS, Blood of Kittens and other sites.

Fun though that the way the Pyrovore explosion rule is written, it affects the whole table…

Tags: 40k tyranids
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Off to play in a small fun team-tournament in 40k tomorrow, and so as not to spoil my tyranids so close to them getting a new codex, I thought it would be fitting to bring my Angels Sanguine. This’ll be fun.
The format is 2 players each with one army of 1200pts, playing in an ETC-style format where we play our own separate game, but the end results are combined (so 9-1 + 0-10 = 9-11). However the 4th and last game will be a 4-way battle with the team-members deploying in separate corners. Also, it seems most if not all the scenarios are somewhat wierd and interesting.

Off to play in a small fun team-tournament in 40k tomorrow, and so as not to spoil my tyranids so close to them getting a new codex, I thought it would be fitting to bring my Angels Sanguine. This’ll be fun.

The format is 2 players each with one army of 1200pts, playing in an ETC-style format where we play our own separate game, but the end results are combined (so 9-1 + 0-10 = 9-11). However the 4th and last game will be a 4-way battle with the team-members deploying in separate corners. Also, it seems most if not all the scenarios are somewhat wierd and interesting.

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After Day 2

A bit late, I know, but I thought I’d at least finish the recap of this weekends tournament.


The 2nd day of the tournament I started of against another Tyranid-player, however there the similarities between our armies stopped. His army was Mycetic Spore heavy with 5 in the army list (3 with Dakkafexes, 1 with Zoanthropes and 1 with Doom of Malantai), beyond that he only had a small group of Ymgarl Stealers, a Tervigon with a few token units of Termagaunts and two flying DakkaHives. After a tough back-and-forth battle I managed to claim the most objectives and win 15-5.

The last game was against a Tau army with Iron Hands allies. It was a tough up-hill struggle but due to his inexperience in fighting tyranids his focus fire was slightly off, leaving my major threats tending to stay alive a turn more than usual. After a tough start my hordes of Termagaunts crashed into his lines and the game was over soon thereafter, 20-0 to me.


All in all I’m satisfied with my weekend. I finished 13 out of 76. I was the best Tyranid player there. Beyond that I managed to be nominated to Best in Show (did not win), and my Team came in 2nd in the Team Competition (achievement based competition going on during the first day of the tournament).

I can’t way until the next one, and hopefully Tyranids will have a new Codex by then.

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After Day 1

So, I’m participating in a 40 tournament this weekend, and just came back after the first day of gaming (3/5 games). So far I managed to draw the first game against a Eldar/Tau list with a Wraithknight and Riptide (annoying units!). After that I went on to face a Necron fotslugger-list with three Monoliths, and promptly managed to win with a decent margin. Sadly the third game was against a GK/Necron list which in turn almost tabled me (almost as early as turn three). So all in all I stand in the middle of the pack. Now I’m just tired and somewhat curious regarding who or what I’ll face tomorrow.

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There! Just finished the Flying Hive Tyrant. Just have to put some static grass on the base and them I’m done with everything I need for the tournament this weekend.

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Game 2: Grey Knights with Allied Blood Angels. A 0-20 loss.

Game 2: Grey Knights with Allied Blood Angels. A 0-20 loss.

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There. The Hive Tyrant is fully assembled. Now I just have to figure out how to base it and then paint it.

There. The Hive Tyrant is fully assembled. Now I just have to figure out how to base it and then paint it.

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Early autumn last year I bought one of the new Hive Tyrant boxes, with the intention of building a flying Hive Tyrant with 2x Devourers, since I only had a close combat Flyrant since earlier. Yesterday I opened the box at last, and was immediately sad to notice two things in particular:

1. The box came without ANY Devourers. That GW can continue to release Tyranid models without almost any of the options they are capable of getting is just absurd.

2. The kit is configured so that the legs are a pair of Scything Talons. This in turn meant that the Flying Hive Tyrant is stuck with only one real pair of arms to equip as you saw fit (i.e Lash Whip & Bone Sword, Barbed Strangler or Venom Cannon if the box could decide).

However, not to be let down, I brought out my box of Tyranid bitz and started working, and from a pair of Carnifex Deathspitters (that won’t be missed since they suck compared to the MC version of Devourers) and four Termagaunt Devourers, created my own pair of Twin-Linked Devourers.

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Victory

The local gaming club had a 1065pts tournament today. At first it they expected around 30-35 participants. But after a lot of last minute dropouts, we ended up with 18 participants.

The tournament was three rounds with a swiz-system for who met who (random first round and then 1st met 2nd, 3rd met 4th and so on). I took my Tyranids to this tournament.

The first round I met a Eldar/Dark Eldar army. After some bad target priority choices from him I won 13-3.

The second round I met a Khorne/Tzeentch Daemon army, played by a young perhaps less experienced player. Some bad saves on his side left him with only a Flamer with one wound left after 6 rounds. The game ended 11-5 for me (had I killed the Flamer it would’ve been 16-0).

The 3rd round was against an Ork-player with a Dakka-jet and bikers led by Wazdakka. Hive Guards and Enfeeble showed them where the table stood and after 5 rounds I had wiped the Orks from the table AND claimed all 5 objectives. The game ended 16-0.

So after 3 games I ended up with 40 Tournament Points and wound up winning the tournament. 2nd place got 39 points, so I’m quite happy with it.

The army I brought was:

Tyranid Prime

2x2 Hive Guards

2x13 Termagaunts

2x Tervigons (with Adrenal Glands, Toxin Sacs and 3 powers - all rolled on Biomancy)

3x Warriors (with Deathspitters)

Trygon

Honestly though… In all 3 games the Trygon only managed to kill 1 Venom and 4 Orks. The Tervigons outdid themselves though, always ending up with either Enfeeble, Iron Arm or Endurance as well as at least one other useful Power. I’m starting to like Biomancy more and more as a substitute for the Codex Powers, but you really need 3+ rolls to be certain to roll something useful. Doubt I’ll be 100% certain to use Biomancy on a Hive Tyrant, and especially not on a Broodlord.

So all in all, a fun sunday morning/afternoon. Sadly no pictures, was all too occupied playing/having fun.